Codechange: Use TileAddBy(Diag)Dir when possible.

This commit is contained in:
J0anJosep
2018-04-29 13:50:52 +02:00
committed by frosch
parent 944f785be8
commit 79a551a83c
6 changed files with 6 additions and 7 deletions

View File

@@ -1218,7 +1218,7 @@ void ConvertGroundTilesIntoWaterTiles()
default:
uint dir;
FOR_EACH_SET_BIT(dir, _flood_from_dirs[slope & ~SLOPE_STEEP]) {
TileIndex dest = TILE_ADD(tile, TileOffsByDir((Direction)dir));
TileIndex dest = TileAddByDir(tile, (Direction)dir);
Slope slope_dest = GetTileSlope(dest) & ~SLOPE_STEEP;
if (slope_dest == SLOPE_FLAT || IsSlopeWithOneCornerRaised(slope_dest)) {
MakeShore(tile);