(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
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@@ -16,7 +16,7 @@
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#include "date.h"
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#include "string.h"
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#include "helpers.hpp"
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#include "blitter/blitter.hpp"
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#include "blitter/factory.hpp"
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#include "fileio.h"
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char _screenshot_format_name[8];
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@@ -483,8 +483,9 @@ void SetScreenshotFormat(int i)
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/* screenshot generator that dumps the current video buffer */
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static void CurrentScreenCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
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{
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void *src = _screen.renderer->MoveTo(_screen.dst_ptr, 0, y);
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_screen.renderer->CopyToBuffer(src, buf, _screen.width, n, pitch);
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
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blitter->CopyToBuffer(src, buf, _screen.width, n, pitch);
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}
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/* generate a large piece of the world */
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