Fix excessive amounts of vehicle smoke when reversing at waypoints.
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@@ -3095,6 +3095,17 @@ static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
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return t;
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}
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uint16 ReversingDistanceTargetSpeed(const Train *v)
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{
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int target_speed;
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
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target_speed = ((v->reverse_distance - 1) * 5) / 2;
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} else {
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target_speed = (v->reverse_distance - 1) * 10 - 5;
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}
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return max(0, target_speed);
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}
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/**
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* Move a vehicle chain one movement stop forwards.
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* @param v First vehicle to move.
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@@ -3113,14 +3124,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
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}
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if (v->reverse_distance > 1) {
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v->vehstatus |= VS_TRAIN_SLOWING;
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int target_speed;
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if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
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target_speed = ((v->reverse_distance - 1) * 5) / 2;
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} else {
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target_speed = (v->reverse_distance - 1) * 10 - 5;
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}
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uint16 spd = max(0, target_speed);
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uint16 spd = ReversingDistanceTargetSpeed(v);
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if (spd < v->cur_speed) v->cur_speed = spd;
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}
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