Setting: Add setting flag: no new game (in game use only)
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@@ -50,6 +50,7 @@ enum SettingGuiFlagLong {
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SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
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SGF_DECIMAL1 = 1 << 9, ///< display a decimal representation of the setting value divided by 10
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SGF_ENUM = 1 << 10,///< the setting can take one of the values given by an array of struct SettingDescEnumEntry
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SGF_NO_NEWGAME = 1 << 11,///< the setting does not apply and is not shown in a new game context
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};
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DECLARE_ENUM_AS_BIT_SET(SettingGuiFlagLong)
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typedef SimpleTinyEnumT<SettingGuiFlagLong, uint16> SettingGuiFlag;
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