Codechange: rename Tile to TileBase to be able to introduce a new Tile class
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@@ -14,7 +14,7 @@
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* Data that is stored per tile. Also used TileExtended for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct Tile {
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struct TileBase {
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byte type; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
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byte height; ///< The height of the northern corner.
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uint16 m2; ///< Primarily used for indices to towns, industries and stations
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@@ -24,10 +24,10 @@ struct Tile {
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byte m5; ///< General purpose
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};
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static_assert(sizeof(Tile) == 8);
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static_assert(sizeof(TileBase) == 8);
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/**
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* Data that is stored per tile. Also used Tile for this.
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* Data that is stored per tile. Also used TileBase for this.
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* Look at docs/landscape.html for the exact meaning of the members.
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*/
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struct TileExtended {
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