(svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)
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		@@ -408,6 +408,7 @@ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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			if (flags & DC_EXEC) {
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								if (flags & DC_EXEC) {
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				MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GB(_m[tile].m3, 0, 4), p2);
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									MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GB(_m[tile].m3, 0, 4), p2);
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									MarkTileDirtyByTile(tile);
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			}
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								}
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			return _price.build_road * 2;
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								return _price.build_road * 2;
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		}
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							}
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@@ -659,6 +660,7 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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							dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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		MakeRoadDepot(tile, _current_player, p1);
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							MakeRoadDepot(tile, _current_player, p1);
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							MarkTileDirtyByTile(tile);
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	}
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						}
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	return cost + _price.build_road_depot;
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						return cost + _price.build_road_depot;
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}
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					}
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