(svn r20323) -Codechange: Move Delete town code to a command.
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@@ -33,8 +33,6 @@
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#include "townname_func.h"
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#include "townname_type.h"
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#include "core/geometry_func.hpp"
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#include "station_base.h"
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#include "depot_base.h"
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#include "genworld.h"
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#include "table/sprites.h"
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@@ -466,65 +464,11 @@ public:
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break;
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case TVW_DELETE: // delete town - only available on Scenario editor
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if (this->CanDeleteTown()) {
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delete this->town;
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} else {
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ShowErrorMessage(STR_ERROR_TOWN_CAN_T_DELETE, INVALID_STRING_ID, WL_INFO);
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}
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DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
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break;
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}
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}
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/**
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* Can we delete the town?
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* Or in other words, does anything refer to this town?
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* @return true if it's possible
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*/
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bool CanDeleteTown() const
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{
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/* Stations refer to towns. */
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const Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->town == this->town) {
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/* Non-oil rig stations are always a problem. */
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if (!(st->facilities & FACIL_AIRPORT) || st->airport.type != AT_OILRIG) return false;
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/* We can only automatically delete oil rigs *if* there's no vehicle on them. */
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if (DoCommand(st->airport.tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
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}
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}
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/* Depots refer to towns. */
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const Depot *d;
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FOR_ALL_DEPOTS(d) {
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if (d->town == this->town) return false;
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}
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/* Check all tiles for town ownership. */
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for (TileIndex tile = 0; tile < MapSize(); ++tile) {
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switch (GetTileType(tile)) {
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case MP_ROAD:
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if (HasTownOwnedRoad(tile) && GetTownIndex(tile) == this->town->index) {
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/* Can we clear this tile? */
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if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
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}
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break;
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case MP_TUNNELBRIDGE:
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if (IsTileOwner(tile, OWNER_TOWN) &&
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ClosestTownFromTile(tile, UINT_MAX) == this->town) {
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/* Can we clear this bridge? */
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if (DoCommand(tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR).Failed()) return false;
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}
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break;
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default:
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break;
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}
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}
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return true;
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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switch (widget) {
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