(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
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@@ -92,7 +92,7 @@ void HandleOnEditText(const char *str)
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#ifdef ENABLE_NETWORK
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case 3: { // Give money, you can only give money in excess of loan
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const Player *p = GetPlayer(_current_player);
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int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
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int32 money = min(p->player_money - p->current_loan, atoi(str) / _currency->rate);
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money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
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@@ -2208,7 +2208,7 @@ static void StatusBarWndProc(Window *w, WindowEvent *e)
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if (p != NULL) {
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/* Draw player money */
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SetDParam64(0, p->money64);
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SetDParam64(0, p->player_money);
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DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
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}
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