Codechange: move all date-related variables inside the timer (#10706)
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@@ -17,7 +17,7 @@
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#include "../network/network_internal.h"
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#include "../company_func.h"
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#include "../fileio_func.h"
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#include "../date_func.h"
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#include "../timer/timer_game_calendar.h"
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#endif /* RANDOM_DEBUG */
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#include "../safeguards.h"
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@@ -72,7 +72,7 @@ void SetRandomSeed(uint32 seed)
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uint32 DoRandom(int line, const char *file)
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{
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if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) {
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Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", _date, _date_fract, _frame_counter, (byte)_current_company, file, line);
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Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, (byte)_current_company, file, line);
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}
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return _random.Next();
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