Codechange: move all date-related variables inside the timer (#10706)

This commit is contained in:
Patric Stout
2023-04-24 17:56:01 +02:00
committed by GitHub
parent f5f6306af3
commit 7aa2b9ab0a
76 changed files with 308 additions and 301 deletions

View File

@@ -260,7 +260,7 @@ static void InitializeWindowsAndCaches()
* accordingly if it is not the case. No need to set it on companies that are not been used already,
* thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */
if (_file_to_saveload.abstract_ftype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) {
c->inaugurated_year = _cur_year;
c->inaugurated_year = TimerGameCalendar::year;
}
}
@@ -748,12 +748,12 @@ bool AfterLoadGame()
default: break;
}
/* The value of _date_fract got divided, so make sure that old games are converted correctly. */
if (IsSavegameVersionBefore(SLV_11, 1) || (IsSavegameVersionBefore(SLV_147) && _date_fract > DAY_TICKS)) _date_fract /= 885;
/* The value of TimerGameCalendar::date_fract got divided, so make sure that old games are converted correctly. */
if (IsSavegameVersionBefore(SLV_11, 1) || (IsSavegameVersionBefore(SLV_147) && TimerGameCalendar::date_fract > DAY_TICKS)) TimerGameCalendar::date_fract /= 885;
/* Update current year
* must be done before loading sprites as some newgrfs check it */
SetDate(_date, _date_fract);
TimerGameCalendar::SetDate(TimerGameCalendar::date, TimerGameCalendar::date_fract);
/*
* Force the old behaviour for compatibility reasons with old savegames. As new
@@ -1444,8 +1444,8 @@ bool AfterLoadGame()
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (IsSavegameVersionBefore(SLV_31)) {
_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
_cur_year += ORIGINAL_BASE_YEAR;
TimerGameCalendar::date += DAYS_TILL_ORIGINAL_BASE_YEAR;
TimerGameCalendar::year += ORIGINAL_BASE_YEAR;
for (Station *st : Station::Iterate()) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
for (Waypoint *wp : Waypoint::Iterate()) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
@@ -1960,7 +1960,7 @@ bool AfterLoadGame()
/* Replace "house construction year" with "house age" */
if (IsTileType(t, MP_HOUSE) && IsHouseCompleted(t)) {
t.m5() = Clamp(_cur_year - (t.m5() + ORIGINAL_BASE_YEAR), 0, 0xFF);
t.m5() = Clamp(TimerGameCalendar::year - (t.m5() + ORIGINAL_BASE_YEAR), 0, 0xFF);
}
}
}
@@ -2108,7 +2108,7 @@ bool AfterLoadGame()
o->location.tile = (TileIndex)t;
o->location.w = size;
o->location.h = size;
o->build_date = _date;
o->build_date = TimerGameCalendar::date;
o->town = type == OBJECT_STATUE ? Town::Get(t.m2()) : CalcClosestTownFromTile(t, UINT_MAX);
t.m2() = o->index;
Object::IncTypeCount(type);
@@ -2437,7 +2437,7 @@ bool AfterLoadGame()
}
if (IsSavegameVersionBefore(SLV_142)) {
for (Depot *d : Depot::Iterate()) d->build_date = _date;
for (Depot *d : Depot::Iterate()) d->build_date = TimerGameCalendar::date;
}
/* In old versions it was possible to remove an airport while a plane was