Codechange: move all date-related variables inside the timer (#10706)
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@@ -21,6 +21,7 @@
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#include "../debug.h"
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#include "../depot_base.h"
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#include "../date_func.h"
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#include "../timer/timer_game_calendar.h"
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#include "../vehicle_func.h"
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#include "../effectvehicle_base.h"
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#include "../engine_func.h"
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@@ -398,7 +399,7 @@ static bool FixTTOEngines()
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for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
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}
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Date aging_date = std::min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
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Date aging_date = std::min(TimerGameCalendar::date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
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for (EngineID i = 0; i < 256; i++) {
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int oi = ttd_to_tto[i];
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@@ -406,17 +407,17 @@ static bool FixTTOEngines()
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if (oi == 255) {
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/* Default engine is used */
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_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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TimerGameCalendar::date += DAYS_TILL_ORIGINAL_BASE_YEAR;
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StartupOneEngine(e, aging_date, 0);
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CalcEngineReliability(e, false);
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e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
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_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
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TimerGameCalendar::date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
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/* Make sure for example monorail and maglev are available when they should be */
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if (_date >= e->intro_date && HasBit(e->info.climates, 0)) {
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if (TimerGameCalendar::date >= e->intro_date && HasBit(e->info.climates, 0)) {
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e->flags |= ENGINE_AVAILABLE;
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e->company_avail = MAX_UVALUE(CompanyMask);
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e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0;
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e->age = TimerGameCalendar::date > e->intro_date ? (TimerGameCalendar::date - e->intro_date) / 30 : 0;
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}
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} else {
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/* Using data from TTO savegame */
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@@ -846,7 +847,7 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
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if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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ConvertDateToYMD(TimerGameCalendar::date, &ymd);
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i->last_prod_year = ymd.year;
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i->random_colour = RemapTTOColour(i->random_colour);
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@@ -1580,8 +1581,8 @@ extern uint8 _old_units;
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static const OldChunks main_chunk[] = {
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OCL_ASSERT( OC_TTD, 0 ),
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OCL_ASSERT( OC_TTO, 0 ),
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OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
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OCL_VAR ( OC_UINT16, 1, &_date_fract ),
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OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &TimerGameCalendar::date ),
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OCL_VAR ( OC_UINT16, 1, &TimerGameCalendar::date_fract ),
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OCL_NULL( 600 ), ///< TextEffects
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OCL_VAR ( OC_UINT32, 2, &_random.state ),
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