Codechange: move all date-related variables inside the timer (#10706)

This commit is contained in:
Patric Stout
2023-04-24 17:56:01 +02:00
committed by GitHub
parent f5f6306af3
commit 7aa2b9ab0a
76 changed files with 308 additions and 301 deletions

View File

@@ -22,7 +22,7 @@
#include "spritecache.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "timer/timer_game_calendar.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "ai/ai.hpp"
@@ -891,8 +891,8 @@ CommandCost CmdBuildShip(DoCommandFlag flags, TileIndex tile, const Engine *e, V
v->state = TRACK_BIT_DEPOT;
v->SetServiceInterval(Company::Get(_current_company)->settings.vehicle.servint_ships);
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->date_of_last_service = TimerGameCalendar::date;
v->build_year = TimerGameCalendar::year;
v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY);
v->random_bits = VehicleRandomBits();