Codechange: move all date-related variables inside the timer (#10706)
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@@ -1149,8 +1149,8 @@ void SetStartingYear(Year year)
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_settings_game.game_creation.starting_year = Clamp(year, MIN_YEAR, MAX_YEAR);
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Date new_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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/* If you open a savegame as scenario there may already be link graphs.*/
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LinkGraphSchedule::instance.ShiftDates(new_date - _date);
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SetDate(new_date, 0);
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LinkGraphSchedule::instance.ShiftDates(new_date - TimerGameCalendar::date);
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TimerGameCalendar::SetDate(new_date, 0);
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}
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/**
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