(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added

This commit is contained in:
planetmaker
2011-05-18 12:19:58 +00:00
parent 98be653315
commit 7aa57e4acd
65 changed files with 207 additions and 207 deletions

View File

@@ -220,8 +220,8 @@ public:
byte vehstatus; ///< Status
Order current_order; ///< The current order (+ status, like: loading)
VehicleOrderID cur_real_order_index;///< The index to the current real (non-automatic) order
VehicleOrderID cur_auto_order_index;///< The index to the current automatic order
VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
union {
OrderList *list; ///< Pointer to the order list for this vehicle
@@ -252,7 +252,7 @@ public:
uint16 &GetGroundVehicleFlags();
const uint16 &GetGroundVehicleFlags() const;
void DeleteUnreachedAutoOrders();
void DeleteUnreachedImplicitOrders();
void HandleLoading(bool mode = false);
@@ -552,7 +552,7 @@ public:
this->unitnumber = src->unitnumber;
this->cur_real_order_index = src->cur_real_order_index;
this->cur_auto_order_index = src->cur_auto_order_index;
this->cur_implicit_order_index = src->cur_implicit_order_index;
this->current_order = src->current_order;
this->dest_tile = src->dest_tile;
@@ -605,7 +605,7 @@ public:
private:
/**
* Advance cur_real_order_index to the next real order.
* cur_auto_order_index is not touched.
* cur_implicit_order_index is not touched.
*/
void SkipToNextRealOrderIndex()
{
@@ -614,7 +614,7 @@ private:
do {
this->cur_real_order_index++;
if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
} while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC));
} while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
} else {
this->cur_real_order_index = 0;
}
@@ -622,39 +622,39 @@ private:
public:
/**
* Increments cur_auto_order_index, keeps care of the wrap-around and invalidates the GUI.
* Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
* cur_real_order_index is incremented as well, if needed.
* Note: current_order is not invalidated.
*/
void IncrementAutoOrderIndex()
void IncrementImplicitOrderIndex()
{
if (this->cur_auto_order_index == this->cur_real_order_index) {
if (this->cur_implicit_order_index == this->cur_real_order_index) {
/* Increment real order index as well */
this->SkipToNextRealOrderIndex();
}
assert(this->cur_real_order_index == 0 || this->cur_real_order_index < this->GetNumOrders());
/* Advance to next automatic order */
/* Advance to next implicit order */
do {
this->cur_auto_order_index++;
if (this->cur_auto_order_index >= this->GetNumOrders()) this->cur_auto_order_index = 0;
} while (this->cur_auto_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_auto_order_index)->IsType(OT_AUTOMATIC));
this->cur_implicit_order_index++;
if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
} while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
InvalidateVehicleOrder(this, 0);
}
/**
* Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates the GUI.
* cur_auto_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped
* but not any automatic orders.
* cur_implicit_order_index is incremented as well, if it was equal to cur_real_order_index, i.e. cur_real_order_index is skipped
* but not any implicit orders.
* Note: current_order is not invalidated.
*/
void IncrementRealOrderIndex()
{
if (this->cur_auto_order_index == this->cur_real_order_index) {
/* Increment both real and auto order */
this->IncrementAutoOrderIndex();
if (this->cur_implicit_order_index == this->cur_real_order_index) {
/* Increment both real and implicit order */
this->IncrementImplicitOrderIndex();
} else {
/* Increment real order only */
this->SkipToNextRealOrderIndex();
@@ -663,7 +663,7 @@ public:
}
/**
* Skip automatic orders until cur_real_order_index is a non-automatic order.
* Skip implicit orders until cur_real_order_index is a non-implicit order.
*/
void UpdateRealOrderIndex()
{
@@ -672,7 +672,7 @@ public:
if (this->GetNumManualOrders() > 0) {
/* Advance to next real order */
while (this->GetOrder(this->cur_real_order_index)->IsType(OT_AUTOMATIC)) {
while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
this->cur_real_order_index++;
if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
}