(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
@@ -20,6 +20,7 @@
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#include "station.h"
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#include "strings.h"
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#include "screenshot.h"
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#include "genworld.h"
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#include "date.h"
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#ifdef ENABLE_NETWORK
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@@ -871,17 +872,44 @@ DEF_CONSOLE_CMD(ConEchoC)
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return true;
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}
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extern void SwitchMode(int new_mode);
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DEF_CONSOLE_CMD(ConNewGame)
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{
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if (argc == 0) {
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IConsoleHelp("Start a new game. Usage: 'newgame'");
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IConsoleHelp("The server can force a new game using 'newgame', any client using it will part and start a single-player game");
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IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
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IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
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return true;
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}
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GenRandomNewGame(Random(), InteractiveRandom());
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StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
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return true;
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}
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extern void SwitchMode(int new_mode);
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DEF_CONSOLE_CMD(ConRestart)
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{
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if (argc == 0) {
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IConsoleHelp("Restart game. Usage: 'restart'");
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IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
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return true;
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}
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/* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
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_patches.map_x = MapLogX();
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_patches.map_y = FindFirstBit(MapSizeY());
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SwitchMode(SM_NEWGAME);
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return true;
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}
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DEF_CONSOLE_CMD(ConGetSeed)
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{
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if (argc == 0) {
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IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
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IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
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return true;
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}
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IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed);
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return true;
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}
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@@ -1413,6 +1441,8 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("list_vars", ConListVariables);
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IConsoleCmdRegister("list_aliases", ConListAliases);
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IConsoleCmdRegister("newgame", ConNewGame);
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IConsoleCmdRegister("restart", ConRestart);
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IConsoleCmdRegister("getseed", ConGetSeed);
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IConsoleCmdRegister("quit", ConExit);
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IConsoleCmdRegister("resetengines", ConResetEngines);
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IConsoleCmdRegister("return", ConReturn);
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