(svn r4941) Replace some ints and magic numbers by proper types and enums
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@@ -254,7 +254,7 @@ bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
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int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
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int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
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int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
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int AiNew_PickVehicle(Player *p);
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EngineID AiNew_PickVehicle(Player *p);
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int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
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int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
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