(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on.
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@@ -417,3 +417,13 @@ void ScheduleErrorMessage(ErrorList &datas)
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{
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_error_list.splice(_error_list.end(), datas);
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}
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/**
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* Schedule an error.
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* Note: This does not try to display the error now. This is useful if the window system is not yet running.
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* @param data Error message data; cleared afterwards
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*/
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void ScheduleErrorMessage(const ErrorMessageData &data)
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{
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_error_list.push_back(data);
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}
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