Add: [OSX] OpenGL video driver.
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59
src/video/cocoa/cocoa_ogl.h
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59
src/video/cocoa/cocoa_ogl.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cocoa_ogl.h The Cocoa OpenGL video driver. */
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#ifndef VIDEO_COCOA_OGL_H
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#define VIDEO_COCOA_OGL_H
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#include "cocoa_v.h"
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@class OTTD_OpenGLView;
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class VideoDriver_CocoaOpenGL : public VideoDriver_Cocoa {
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CGLContextObj gl_context;
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uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end.
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const char *AllocateContext(bool allow_software);
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public:
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VideoDriver_CocoaOpenGL() : gl_context(nullptr), anim_buffer(nullptr) {}
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const char *Start(const StringList ¶m) override;
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void Stop() override;
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bool HasEfficient8Bpp() const override { return true; }
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bool UseSystemCursor() override { return true; }
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void ClearSystemSprites() override;
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bool HasAnimBuffer() override { return true; }
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uint8 *GetAnimBuffer() override { return this->anim_buffer; }
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/** Return driver name */
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const char *GetName() const override { return "cocoa-opengl"; }
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void AllocateBackingStore(bool force = false) override;
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protected:
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void Paint() override;
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void *GetVideoPointer() override;
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void ReleaseVideoPointer() override;
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NSView* AllocateDrawView() override;
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};
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class FVideoDriver_CocoaOpenGL : public DriverFactoryBase {
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public:
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FVideoDriver_CocoaOpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 9, "cocoa-opengl", "Cocoa OpenGL Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_CocoaOpenGL(); }
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};
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#endif /* VIDEO_COCOA_OGL_H */
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