Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support. * Cleanup: Remove write-only prop27_set temporary flag.
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@@ -328,7 +328,6 @@ struct GRFTempEngineData {
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uint8 roadtramtype;
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const GRFFile *defaultcargo_grf; ///< GRF defining the cargo translation table to use if the default cargo is the 'first refittable'.
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Refittability refittability; ///< Did the newgrf set any refittability property? If not, default refittability will be applied.
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bool prop27_set; ///< Did the NewGRF set property 27 (misc flags)?
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uint8 rv_max_speed; ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
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CargoTypes ctt_include_mask; ///< Cargo types always included in the refit mask.
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CargoTypes ctt_exclude_mask; ///< Cargo types always excluded from the refit mask.
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@@ -1295,7 +1294,6 @@ static ChangeInfoResult RailVehicleChangeInfo(uint engine, int numinfo, int prop
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case 0x27: // Miscellaneous flags
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ei->misc_flags = buf->ReadByte();
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_loaded_newgrf_features.has_2CC |= HasBit(ei->misc_flags, EF_USES_2CC);
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_gted[e->index].prop27_set = true;
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break;
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case 0x28: // Cargo classes allowed
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@@ -8985,13 +8983,6 @@ static void FinaliseEngineArray()
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if (!HasBit(e->info.climates, _settings_game.game_creation.landscape)) continue;
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/* When the train does not set property 27 (misc flags), but it
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* is overridden by a NewGRF graphically we want to disable the
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* flipping possibility. */
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if (e->type == VEH_TRAIN && !_gted[e->index].prop27_set && e->GetGRF() != nullptr && is_custom_sprite(e->u.rail.image_index)) {
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ClrBit(e->info.misc_flags, EF_RAIL_FLIPS);
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}
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/* Skip wagons, there livery is defined via the engine */
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if (e->type != VEH_TRAIN || e->u.rail.railveh_type != RAILVEH_WAGON) {
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LiveryScheme ls = GetEngineLiveryScheme(e->index, INVALID_ENGINE, nullptr);
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