Add minimum town distance patch, with minor modifications
Move implicitly added value of 20 to setting default. Adjust setting texts. From: https://www.tt-forums.net/viewtopic.php?p=1095146#p1095146
This commit is contained in:

committed by
Jonathan G Rennison

parent
7f66d4bc6a
commit
7b88f7a290
@@ -1727,6 +1727,8 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city si
|
|||||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
|
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
|
||||||
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of random town road re-construction: {STRING2}
|
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of random town road re-construction: {STRING2}
|
||||||
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads being randomly re-constructing (0 = off, 1000 = max)
|
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads being randomly re-constructing (0 = off, 1000 = max)
|
||||||
|
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimum distance between towns: {STRING2}
|
||||||
|
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Set the minimum distance in tiles between towns for map generation and random founding
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
|
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
|
||||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
|
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
|
||||||
|
@@ -1744,6 +1744,7 @@ static SettingsContainer &GetSettingsTree()
|
|||||||
genworld->Add(new SettingEntry("economy.larger_towns"));
|
genworld->Add(new SettingEntry("economy.larger_towns"));
|
||||||
genworld->Add(new SettingEntry("economy.initial_city_size"));
|
genworld->Add(new SettingEntry("economy.initial_city_size"));
|
||||||
genworld->Add(new SettingEntry("economy.town_layout"));
|
genworld->Add(new SettingEntry("economy.town_layout"));
|
||||||
|
genworld->Add(new SettingEntry("economy.town_min_distance"));
|
||||||
genworld->Add(new SettingEntry("difficulty.industry_density"));
|
genworld->Add(new SettingEntry("difficulty.industry_density"));
|
||||||
genworld->Add(new SettingEntry("gui.pause_on_newgame"));
|
genworld->Add(new SettingEntry("gui.pause_on_newgame"));
|
||||||
}
|
}
|
||||||
|
@@ -538,6 +538,7 @@ struct EconomySettings {
|
|||||||
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
|
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
|
||||||
TownLayoutByte town_layout; ///< select town layout, @see TownLayout
|
TownLayoutByte town_layout; ///< select town layout, @see TownLayout
|
||||||
bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
|
bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
|
||||||
|
uint16 town_min_distance; ///< minimum distance between towns
|
||||||
TownFoundingByte found_town; ///< town founding, @see TownFounding
|
TownFoundingByte found_town; ///< town founding, @see TownFounding
|
||||||
bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits
|
bool station_noise_level; ///< build new airports when the town noise level is still within accepted limits
|
||||||
uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
|
uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
|
||||||
|
@@ -1743,6 +1743,19 @@ from = 77
|
|||||||
def = true
|
def = true
|
||||||
cat = SC_EXPERT
|
cat = SC_EXPERT
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.town_min_distance
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 20
|
||||||
|
min = 15
|
||||||
|
max = 500
|
||||||
|
interval = 5
|
||||||
|
str = STR_CONFIG_SETTING_TOWN_MIN_DISTANCE
|
||||||
|
strhelp = STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT
|
||||||
|
strval = STR_JUST_INT
|
||||||
|
patxname = ""town_min_distance.economy.town_min_distance""
|
||||||
|
|
||||||
|
|
||||||
[SDT_XREF]
|
[SDT_XREF]
|
||||||
xref = ""economy.infrastructure_sharing[0]""
|
xref = ""economy.infrastructure_sharing[0]""
|
||||||
|
@@ -1800,7 +1800,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile)
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Check distance to all other towns. */
|
/* Check distance to all other towns. */
|
||||||
if (IsCloseToTown(tile, 20)) {
|
if (IsCloseToTown(tile, _settings_game.economy.town_min_distance)) {
|
||||||
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN);
|
return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user