(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
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@@ -18,6 +18,9 @@
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/** Class for handling the client side of the game connection. */
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class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
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private:
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FILE *download_file; ///< Handle used for downloading the savegame.
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protected:
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friend void NetworkExecuteLocalCommandQueue();
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friend void NetworkClose(bool close_admins);
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