Cleanup: [OSX] Remove cargo cult back-buffer alpha setting on show/hide and instead simply initialise the buffer on allocation.
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@@ -370,8 +370,6 @@ public:
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virtual bool IsActive() { return active; }
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void SetPortAlphaOpaque();
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bool WindowResized();
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};
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@@ -771,19 +769,14 @@ bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
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return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
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}
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/* This function makes the *game region* of the window 100% opaque.
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* The genie effect uses the alpha component. Otherwise,
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* it doesn't seem to matter what value it has.
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*/
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void WindowQuartzSubdriver::SetPortAlphaOpaque()
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/** Clear buffer to opaque black. */
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static void ClearWindowBuffer(uint32 *buffer, uint32 pitch, uint32 height)
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{
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uint32 *pixels = (uint32*)this->window_buffer;
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uint32 pitch = this->window_width;
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for (int y = 0; y < this->window_height; y++)
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for (int x = 0; x < this->window_width; x++) {
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pixels[y * pitch + x] |= 0xFF000000;
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uint32 fill = Colour(0, 0, 0).data;
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for (uint32 y = 0; y < height; y++) {
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for (uint32 x = 0; x < pitch; x++) {
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buffer[y * pitch + x] = fill;
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}
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}
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}
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@@ -798,7 +791,9 @@ bool WindowQuartzSubdriver::WindowResized()
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/* Create Core Graphics Context */
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free(this->window_buffer);
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this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
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this->window_buffer = malloc(this->window_width * this->window_height * sizeof(uint32));
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/* Initialize with opaque black. */
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ClearWindowBuffer((uint32 *)this->window_buffer, this->window_width, this->window_height);
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CGContextRelease(this->cgcontext);
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this->cgcontext = CGBitmapContextCreate(
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