(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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@@ -2536,6 +2536,14 @@ bool AfterLoadGame()
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* it should have set v->z_pos correctly. */
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assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos));
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}
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/* Fill Vehicle::cur_real_order_index */
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FOR_ALL_VEHICLES(v) {
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if (!v->IsPrimaryVehicle()) continue;
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v->cur_real_order_index = v->cur_auto_order_index;
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v->UpdateRealOrderIndex();
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}
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}
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/* Road stops is 'only' updating some caches */
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@@ -1138,7 +1138,7 @@ static const OldChunks vehicle_chunk[] = {
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OCL_VAR ( OC_UINT16, 1, &_old_order ),
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OCL_NULL ( 1 ), ///< num_orders, now calculated
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OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
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OCL_SVAR( OC_UINT8, Vehicle, cur_auto_order_index ),
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OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
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OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
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@@ -222,8 +222,9 @@
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* 155 21453
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* 156 21728
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* 157 21862
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* 158 21933
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*/
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extern const uint16 SAVEGAME_VERSION = 157; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 158; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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@@ -487,7 +487,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
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SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION),
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SLE_VAR(Vehicle, cur_order_index, SLE_UINT8),
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SLE_VAR(Vehicle, cur_auto_order_index, SLE_UINT8),
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SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_UINT8, 158, SL_MAX_VERSION),
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/* num_orders is now part of OrderList and is not saved but counted */
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SLE_CONDNULL(1, 0, 104),
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