(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.

-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
This commit is contained in:
frosch
2011-01-31 20:44:15 +00:00
parent c7939e8a63
commit 7c04ea586d
17 changed files with 242 additions and 97 deletions

View File

@@ -2536,6 +2536,14 @@ bool AfterLoadGame()
* it should have set v->z_pos correctly. */
assert(v->tile != TileVirtXY(v->x_pos, v->y_pos) || v->z_pos == GetSlopeZ(v->x_pos, v->y_pos));
}
/* Fill Vehicle::cur_real_order_index */
FOR_ALL_VEHICLES(v) {
if (!v->IsPrimaryVehicle()) continue;
v->cur_real_order_index = v->cur_auto_order_index;
v->UpdateRealOrderIndex();
}
}
/* Road stops is 'only' updating some caches */