Fix: do not use {STRING} when {STRING1} or {STRING2} is needed
This commit is contained in:
@@ -194,7 +194,7 @@ struct GSConfigWindow : public Window {
|
||||
TextColour colour;
|
||||
uint idx = 0;
|
||||
if (config_item.description.empty()) {
|
||||
str = STR_JUST_STRING;
|
||||
str = STR_JUST_STRING1;
|
||||
colour = TC_ORANGE;
|
||||
} else {
|
||||
str = STR_AI_SETTINGS_SETTING;
|
||||
|
Reference in New Issue
Block a user