(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile

This commit is contained in:
smatz
2009-03-08 01:20:11 +00:00
parent f5c1365471
commit 7c8474da13
4 changed files with 9 additions and 9 deletions

View File

@@ -624,13 +624,13 @@ bool AfterLoadGame()
switch (GetTileType(t)) {
case MP_HOUSE:
_m[t].m4 = _m[t].m2;
SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
SetTownIndex(t, CalcClosestTownFromTile(t)->index);
break;
case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4);
if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
SetTownIndex(t, CalcClosestTownFromTile(t)->index);
} else {
SetTownIndex(t, 0);
}
@@ -775,7 +775,7 @@ bool AfterLoadGame()
break;
}
if (!HasTownOwnedRoad(t)) {
const Town *town = CalcClosestTownFromTile(t, (uint)-1);
const Town *town = CalcClosestTownFromTile(t);
if (town != NULL) SetTownIndex(t, town->index);
}
_m[t].m4 = 0;
@@ -1273,7 +1273,7 @@ bool AfterLoadGame()
if (CheckSavegameVersion(52)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsStatueTile(t)) {
_m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index;
_m[t].m2 = CalcClosestTownFromTile(t)->index;
}
}
}