(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
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@@ -624,13 +624,13 @@ bool AfterLoadGame()
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switch (GetTileType(t)) {
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case MP_HOUSE:
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_m[t].m4 = _m[t].m2;
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SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
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SetTownIndex(t, CalcClosestTownFromTile(t)->index);
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break;
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case MP_ROAD:
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_m[t].m4 |= (_m[t].m2 << 4);
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if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
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SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
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SetTownIndex(t, CalcClosestTownFromTile(t)->index);
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} else {
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SetTownIndex(t, 0);
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}
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@@ -775,7 +775,7 @@ bool AfterLoadGame()
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break;
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}
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if (!HasTownOwnedRoad(t)) {
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const Town *town = CalcClosestTownFromTile(t, (uint)-1);
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const Town *town = CalcClosestTownFromTile(t);
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if (town != NULL) SetTownIndex(t, town->index);
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}
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_m[t].m4 = 0;
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@@ -1273,7 +1273,7 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(52)) {
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsStatueTile(t)) {
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_m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index;
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_m[t].m2 = CalcClosestTownFromTile(t)->index;
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}
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}
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}
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