Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -161,7 +161,7 @@ static EventState AirportToolbarGlobalHotkeys(int hotkey)
{
if (_game_mode != GM_NORMAL || !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) return ES_NOT_HANDLED;
Window *w = ShowBuildAirToolbar();
if (w == NULL) return ES_NOT_HANDLED;
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
@@ -198,11 +198,11 @@ static WindowDesc _air_toolbar_desc(
*
* If the terraform toolbar is linked to the toolbar, that window is also opened.
*
* @return newly opened airport toolbar, or NULL if the toolbar could not be opened.
* @return newly opened airport toolbar, or nullptr if the toolbar could not be opened.
*/
Window *ShowBuildAirToolbar()
{
if (!Company::IsValidID(_local_company)) return NULL;
if (!Company::IsValidID(_local_company)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR);