Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -414,7 +414,7 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
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uint32 *udst = (uint32 *)dst;
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const uint32 *src = (const uint32 *)video;
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if (this->anim_buf == NULL) return;
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if (this->anim_buf == nullptr) return;
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const uint16 *anim_line = this->ScreenToAnimOffset((const uint32 *)video) + this->anim_buf;
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