Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -414,7 +414,7 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
if (this->anim_buf == NULL) return;
if (this->anim_buf == nullptr) return;
const uint16 *anim_line = this->ScreenToAnimOffset((const uint32 *)video) + this->anim_buf;