Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -48,8 +48,8 @@ struct LoadCheckData {
struct LoggedAction *gamelog_action; ///< Gamelog actions
uint gamelog_actions; ///< Number of gamelog actions
LoadCheckData() : error_data(NULL), grfconfig(NULL),
grf_compatibility(GLC_NOT_FOUND), gamelog_action(NULL), gamelog_actions(0)
LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
{
this->Clear();
}
@@ -77,7 +77,7 @@ struct LoadCheckData {
*/
bool HasNewGrfs()
{
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != NULL;
return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
}
void Clear();