Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -25,7 +25,7 @@
} else {
config = &_settings_game.game_config;
}
if (*config == NULL) *config = new GameConfig();
if (*config == nullptr) *config = new GameConfig();
return *config;
}
@@ -42,5 +42,5 @@ ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact
bool GameConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
return this->info != NULL;
return this->info != nullptr;
}

View File

@@ -25,10 +25,10 @@
#include "../safeguards.h"
/* static */ uint Game::frame_counter = 0;
/* static */ GameInfo *Game::info = NULL;
/* static */ GameInstance *Game::instance = NULL;
/* static */ GameScannerInfo *Game::scanner_info = NULL;
/* static */ GameScannerLibrary *Game::scanner_library = NULL;
/* static */ GameInfo *Game::info = nullptr;
/* static */ GameInstance *Game::instance = nullptr;
/* static */ GameScannerInfo *Game::scanner_info = nullptr;
/* static */ GameScannerLibrary *Game::scanner_library = nullptr;
/* static */ void Game::GameLoop()
{
@@ -36,7 +36,7 @@
PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
if (Game::instance == NULL) {
if (Game::instance == nullptr) {
PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
@@ -58,11 +58,11 @@
/* static */ void Game::Initialize()
{
if (Game::instance != NULL) Game::Uninitialize(true);
if (Game::instance != nullptr) Game::Uninitialize(true);
Game::frame_counter = 0;
if (Game::scanner_info == NULL) {
if (Game::scanner_info == nullptr) {
TarScanner::DoScan(TarScanner::GAME);
Game::scanner_info = new GameScannerInfo();
Game::scanner_info->Initialize();
@@ -73,14 +73,14 @@
/* static */ void Game::StartNew()
{
if (Game::instance != NULL) return;
if (Game::instance != nullptr) return;
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;
GameConfig *config = GameConfig::GetConfig(GameConfig::SSS_FORCE_GAME);
GameInfo *info = config->GetInfo();
if (info == NULL) return;
if (info == nullptr) return;
config->AnchorUnchangeableSettings();
@@ -101,8 +101,8 @@
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
delete Game::instance;
Game::instance = NULL;
Game::info = NULL;
Game::instance = nullptr;
Game::info = nullptr;
cur_company.Restore();
@@ -111,33 +111,33 @@
} else {
delete Game::scanner_info;
delete Game::scanner_library;
Game::scanner_info = NULL;
Game::scanner_library = NULL;
Game::scanner_info = nullptr;
Game::scanner_library = nullptr;
if (_settings_game.game_config != NULL) {
if (_settings_game.game_config != nullptr) {
delete _settings_game.game_config;
_settings_game.game_config = NULL;
_settings_game.game_config = nullptr;
}
if (_settings_newgame.game_config != NULL) {
if (_settings_newgame.game_config != nullptr) {
delete _settings_newgame.game_config;
_settings_newgame.game_config = NULL;
_settings_newgame.game_config = nullptr;
}
}
}
/* static */ void Game::Pause()
{
if (Game::instance != NULL) Game::instance->Pause();
if (Game::instance != nullptr) Game::instance->Pause();
}
/* static */ void Game::Unpause()
{
if (Game::instance != NULL) Game::instance->Unpause();
if (Game::instance != nullptr) Game::instance->Unpause();
}
/* static */ bool Game::IsPaused()
{
return Game::instance != NULL? Game::instance->IsPaused() : false;
return Game::instance != nullptr? Game::instance->IsPaused() : false;
}
/* static */ void Game::NewEvent(ScriptEvent *event)
@@ -152,7 +152,7 @@
}
/* Check if Game instance is alive */
if (Game::instance == NULL) {
if (Game::instance == nullptr) {
event->Release();
return;
}
@@ -169,23 +169,23 @@
{
/* Check for both newgame as current game if we can reload the GameInfo inside
* the GameConfig. If not, remove the Game from the list. */
if (_settings_game.game_config != NULL && _settings_game.game_config->HasScript()) {
if (_settings_game.game_config != nullptr && _settings_game.game_config->HasScript()) {
if (!_settings_game.game_config->ResetInfo(true)) {
DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_game.game_config->GetName());
_settings_game.game_config->Change(NULL);
if (Game::instance != NULL) {
_settings_game.game_config->Change(nullptr);
if (Game::instance != nullptr) {
delete Game::instance;
Game::instance = NULL;
Game::info = NULL;
Game::instance = nullptr;
Game::info = nullptr;
}
} else if (Game::instance != NULL) {
} else if (Game::instance != nullptr) {
Game::info = _settings_game.game_config->GetInfo();
}
}
if (_settings_newgame.game_config != NULL && _settings_newgame.game_config->HasScript()) {
if (_settings_newgame.game_config != nullptr && _settings_newgame.game_config->HasScript()) {
if (!_settings_newgame.game_config->ResetInfo(false)) {
DEBUG(script, 0, "After a reload, the GameScript by the name '%s' was no longer found, and removed from the list.", _settings_newgame.game_config->GetName());
_settings_newgame.game_config->Change(NULL);
_settings_newgame.game_config->Change(nullptr);
}
}
}
@@ -206,7 +206,7 @@
/* static */ void Game::Save()
{
if (Game::instance != NULL && (!_networking || _network_server)) {
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Save();
cur_company.Restore();
@@ -217,7 +217,7 @@
/* static */ void Game::Load(int version)
{
if (Game::instance != NULL && (!_networking || _network_server)) {
if (Game::instance != nullptr && (!_networking || _network_server)) {
Backup<CompanyByte> cur_company(_current_company, OWNER_DEITY, FILE_LINE);
Game::instance->Load(version);
cur_company.Restore();

View File

@@ -55,8 +55,8 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
{
/* Get the GameInfo */
SQUserPointer instance = NULL;
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame");
SQUserPointer instance = nullptr;
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == nullptr) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame");
GameInfo *info = (GameInfo *)instance;
SQInteger res = ScriptInfo::Constructor(vm, info);
@@ -82,7 +82,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
}
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, NULL);
sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */
info->GetScanner()->RegisterScript(info);
return 0;
@@ -91,7 +91,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
GameInfo::GameInfo() :
min_loadable_version(0),
is_developer_only(false),
api_version(NULL)
api_version(nullptr)
{
}

View File

@@ -51,7 +51,7 @@ private:
/** All static information from an Game library like name, version, etc. */
class GameLibrary : public ScriptInfo {
public:
GameLibrary() : ScriptInfo(), category(NULL) {};
GameLibrary() : ScriptInfo(), category(nullptr) {};
~GameLibrary();
/**

View File

@@ -239,10 +239,10 @@ void GameInstance::Died()
ShowAIDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
if (info != NULL) {
if (info != nullptr) {
ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
if (info->GetURL() != NULL) {
if (info->GetURL() != nullptr) {
ScriptLog::Info("Please report the error to the following URL:");
ScriptLog::Info(info->GetURL());
}

View File

@@ -35,14 +35,14 @@ void GameScannerInfo::RegisterAPI(class Squirrel *engine)
GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
{
if (this->info_list.size() == 0) return NULL;
if (nameParam == NULL) return NULL;
if (this->info_list.size() == 0) return nullptr;
if (nameParam == nullptr) return nullptr;
char game_name[1024];
strecpy(game_name, nameParam, lastof(game_name));
strtolower(game_name);
GameInfo *info = NULL;
GameInfo *info = nullptr;
int version = -1;
if (versionParam == -1) {
@@ -51,7 +51,7 @@ GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, boo
/* If we didn't find a match Game script, maybe the user included a version */
char *e = strrchr(game_name, '.');
if (e == NULL) return NULL;
if (e == nullptr) return nullptr;
*e = '\0';
e++;
versionParam = atoi(e);
@@ -106,7 +106,7 @@ GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
/* Check if the library + version exists */
ScriptInfoList::iterator iter = this->info_list.find(library_name);
if (iter == this->info_list.end()) return NULL;
if (iter == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*iter).second);
}

View File

@@ -23,7 +23,7 @@ public:
* @param nameParam The name of the game script.
* @param versionParam The version of the game script, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return NULL if no match found, otherwise the game script that matched.
* @return nullptr if no match found, otherwise the game script that matched.
*/
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
@@ -44,7 +44,7 @@ public:
* Find a library in the pool.
* @param library The library name to find.
* @param version The version the library should have.
* @return The library if found, NULL otherwise.
* @return The library if found, nullptr otherwise.
*/
class GameLibrary *FindLibrary(const char *library, int version);

View File

@@ -63,11 +63,11 @@ void NORETURN CDECL strgen_fatal(const char *s, ...)
/**
* Create a new container for language strings.
* @param language The language name.
* @param end If not NULL, terminate \a language at this position.
* @param end If not nullptr, terminate \a language at this position.
*/
LanguageStrings::LanguageStrings(const char *language, const char *end)
{
this->language = stredup(language, end != NULL ? end - 1 : NULL);
this->language = stredup(language, end != nullptr ? end - 1 : nullptr);
}
/** Free everything. */
@@ -79,31 +79,31 @@ LanguageStrings::~LanguageStrings()
/**
* Read all the raw language strings from the given file.
* @param file The file to read from.
* @return The raw strings, or NULL upon error.
* @return The raw strings, or nullptr upon error.
*/
std::unique_ptr<LanguageStrings> ReadRawLanguageStrings(const char *file)
{
try {
size_t to_read;
FILE *fh = FioFOpenFile(file, "rb", GAME_DIR, &to_read);
if (fh == NULL) return NULL;
if (fh == nullptr) return nullptr;
FileCloser fhClose(fh);
const char *langname = strrchr(file, PATHSEPCHAR);
if (langname == NULL) {
if (langname == nullptr) {
langname = file;
} else {
langname++;
}
/* Check for invalid empty filename */
if (*langname == '.' || *langname == 0) return NULL;
if (*langname == '.' || *langname == 0) return nullptr;
std::unique_ptr<LanguageStrings> ret(new LanguageStrings(langname, strchr(langname, '.')));
char buffer[2048];
while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != NULL) {
while (to_read != 0 && fgets(buffer, sizeof(buffer), fh) != nullptr) {
size_t len = strlen(buffer);
/* Remove trailing spaces/newlines from the string. */
@@ -122,7 +122,7 @@ std::unique_ptr<LanguageStrings> ReadRawLanguageStrings(const char *file)
return ret;
} catch (...) {
return NULL;
return nullptr;
}
}
@@ -146,7 +146,7 @@ struct StringListReader : StringReader {
char *ReadLine(char *buffer, const char *last) override
{
if (this->p == this->end) return NULL;
if (this->p == this->end) return nullptr;
strecpy(buffer, this->p->c_str(), last);
this->p++;
@@ -237,7 +237,7 @@ public:
if (strcmp(filename, exclude) == 0) return true;
auto ls = ReadRawLanguageStrings(filename);
if (ls == NULL) return false;
if (ls == nullptr) return false;
gs->raw_strings.push_back(std::move(ls));
return true;
@@ -254,14 +254,14 @@ GameStrings *LoadTranslations()
char filename[512];
strecpy(filename, info->GetMainScript(), lastof(filename));
char *e = strrchr(filename, PATHSEPCHAR);
if (e == NULL) return NULL;
if (e == nullptr) return nullptr;
e++; // Make 'e' point after the PATHSEPCHAR
strecpy(e, "lang" PATHSEP "english.txt", lastof(filename));
if (!FioCheckFileExists(filename, GAME_DIR)) return NULL;
if (!FioCheckFileExists(filename, GAME_DIR)) return nullptr;
auto ls = ReadRawLanguageStrings(filename);
if (ls == NULL) return NULL;
if (ls == nullptr) return nullptr;
GameStrings *gs = new GameStrings();
try {
@@ -274,7 +274,7 @@ GameStrings *LoadTranslations()
const char *tar_filename = info->GetTarFile();
TarList::iterator iter;
if (tar_filename != NULL && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
if (tar_filename != nullptr && (iter = _tar_list[GAME_DIR].find(tar_filename)) != _tar_list[GAME_DIR].end()) {
/* The main script is in a tar file, so find all files that
* are in the same tar and add them to the langfile scanner. */
TarFileList::iterator tar;
@@ -297,7 +297,7 @@ GameStrings *LoadTranslations()
return gs;
} catch (...) {
delete gs;
return NULL;
return nullptr;
}
}
@@ -327,7 +327,7 @@ void GameStrings::Compile()
}
/** The currently loaded game strings. */
GameStrings *_current_data = NULL;
GameStrings *_current_data = nullptr;
/**
* Get the string pointer of a particular game string.
@@ -348,7 +348,7 @@ void RegisterGameTranslation(Squirrel *engine)
{
delete _current_data;
_current_data = LoadTranslations();
if (_current_data == NULL) return;
if (_current_data == nullptr) return;
HSQUIRRELVM vm = engine->GetVM();
sq_pushroottable(vm);
@@ -373,19 +373,19 @@ void RegisterGameTranslation(Squirrel *engine)
*/
void ReconsiderGameScriptLanguage()
{
if (_current_data == NULL) return;
if (_current_data == nullptr) return;
char temp[MAX_PATH];
strecpy(temp, _current_language->file, lastof(temp));
/* Remove the extension */
char *l = strrchr(temp, '.');
assert(l != NULL);
assert(l != nullptr);
*l = '\0';
/* Skip the path */
char *language = strrchr(temp, PATHSEPCHAR);
assert(language != NULL);
assert(language != nullptr);
language++;
for (auto &p : _current_data->compiled_strings) {

View File

@@ -23,7 +23,7 @@ struct LanguageStrings {
const char *language; ///< Name of the language (base filename).
StringList lines; ///< The lines of the file to pass into the parser/encoder.
LanguageStrings(const char *language, const char *end = NULL);
LanguageStrings(const char *language, const char *end = nullptr);
~LanguageStrings();
};