Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -55,8 +55,8 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
{
/* Get the GameInfo */
SQUserPointer instance = NULL;
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame");
SQUserPointer instance = nullptr;
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == nullptr) return sq_throwerror(vm, "Pass an instance of a child class of GameInfo to RegisterGame");
GameInfo *info = (GameInfo *)instance;
SQInteger res = ScriptInfo::Constructor(vm, info);
@@ -82,7 +82,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
}
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, NULL);
sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */
info->GetScanner()->RegisterScript(info);
return 0;
@@ -91,7 +91,7 @@ template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
GameInfo::GameInfo() :
min_loadable_version(0),
is_developer_only(false),
api_version(NULL)
api_version(nullptr)
{
}