Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -51,7 +51,7 @@ private:
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/** All static information from an Game library like name, version, etc. */
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class GameLibrary : public ScriptInfo {
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public:
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GameLibrary() : ScriptInfo(), category(NULL) {};
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GameLibrary() : ScriptInfo(), category(nullptr) {};
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~GameLibrary();
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/**
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