Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -239,10 +239,10 @@ void GameInstance::Died()
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ShowAIDebugWindow(OWNER_DEITY);
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const GameInfo *info = Game::GetInfo();
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if (info != NULL) {
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if (info != nullptr) {
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ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
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if (info->GetURL() != NULL) {
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if (info->GetURL() != nullptr) {
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ScriptLog::Info("Please report the error to the following URL:");
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ScriptLog::Info(info->GetURL());
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}
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