Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -35,14 +35,14 @@ void GameScannerInfo::RegisterAPI(class Squirrel *engine)
GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
{
if (this->info_list.size() == 0) return NULL;
if (nameParam == NULL) return NULL;
if (this->info_list.size() == 0) return nullptr;
if (nameParam == nullptr) return nullptr;
char game_name[1024];
strecpy(game_name, nameParam, lastof(game_name));
strtolower(game_name);
GameInfo *info = NULL;
GameInfo *info = nullptr;
int version = -1;
if (versionParam == -1) {
@@ -51,7 +51,7 @@ GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, boo
/* If we didn't find a match Game script, maybe the user included a version */
char *e = strrchr(game_name, '.');
if (e == NULL) return NULL;
if (e == nullptr) return nullptr;
*e = '\0';
e++;
versionParam = atoi(e);
@@ -106,7 +106,7 @@ GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
/* Check if the library + version exists */
ScriptInfoList::iterator iter = this->info_list.find(library_name);
if (iter == this->info_list.end()) return NULL;
if (iter == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*iter).second);
}