Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -23,7 +23,7 @@ public:
* @param nameParam The name of the game script.
* @param versionParam The version of the game script, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return NULL if no match found, otherwise the game script that matched.
* @return nullptr if no match found, otherwise the game script that matched.
*/
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
@@ -44,7 +44,7 @@ public:
* Find a library in the pool.
* @param library The library name to find.
* @param version The version the library should have.
* @return The library if found, NULL otherwise.
* @return The library if found, nullptr otherwise.
*/
class GameLibrary *FindLibrary(const char *library, int version);