Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -223,7 +223,7 @@ struct GoalListWindow : public Window {
}
case GC_PROGRESS:
if (s->progress != NULL) {
if (s->progress != nullptr) {
SetDParamStr(0, s->progress);
StringID str = s->completed ? STR_GOALS_PROGRESS_COMPLETE : STR_GOALS_PROGRESS;
int progress_x = x;
@@ -282,7 +282,7 @@ struct GoalListWindow : public Window {
uint max_width = 0;
Goal *s;
FOR_ALL_GOALS(s) {
if (s->progress != NULL) {
if (s->progress != nullptr) {
SetDParamStr(0, s->progress);
StringID str = s->completed ? STR_GOALS_PROGRESS_COMPLETE : STR_GOALS_PROGRESS;
uint str_width = GetStringBoundingBox(str).width;
@@ -473,7 +473,7 @@ static const NWidgetPart _nested_goal_question_widgets[] = {
};
static WindowDesc _goal_question_list_desc(
WDP_CENTER, NULL, 0, 0,
WDP_CENTER, nullptr, 0, 0,
WC_GOAL_QUESTION, WC_NONE,
WDF_CONSTRUCTION,
_nested_goal_question_widgets, lengthof(_nested_goal_question_widgets)