Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -32,7 +32,7 @@ struct Hotkey {
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std::vector<uint16> keycodes;
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};
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#define HOTKEY_LIST_END Hotkey((uint16)0, NULL, -1)
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#define HOTKEY_LIST_END Hotkey((uint16)0, nullptr, -1)
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struct IniFile;
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@@ -42,7 +42,7 @@ struct IniFile;
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struct HotkeyList {
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typedef EventState (*GlobalHotkeyHandlerFunc)(int hotkey);
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HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler = NULL);
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HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler = nullptr);
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~HotkeyList();
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void Load(IniFile *ini);
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