Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -32,7 +32,7 @@ struct Hotkey {
std::vector<uint16> keycodes;
};
#define HOTKEY_LIST_END Hotkey((uint16)0, NULL, -1)
#define HOTKEY_LIST_END Hotkey((uint16)0, nullptr, -1)
struct IniFile;
@@ -42,7 +42,7 @@ struct IniFile;
struct HotkeyList {
typedef EventState (*GlobalHotkeyHandlerFunc)(int hotkey);
HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler = NULL);
HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler = nullptr);
~HotkeyList();
void Load(IniFile *ini);