Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -269,7 +269,7 @@ static const NWidgetPart _nested_select_game_widgets[] = {
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};
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static WindowDesc _select_game_desc(
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WDP_CENTER, NULL, 0, 0,
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WDP_CENTER, nullptr, 0, 0,
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WC_SELECT_GAME, WC_NONE,
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0,
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_nested_select_game_widgets, lengthof(_nested_select_game_widgets)
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@@ -303,7 +303,7 @@ void AskExitGame()
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ShowQuery(
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STR_QUIT_CAPTION,
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STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD,
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NULL,
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nullptr,
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AskExitGameCallback
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);
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}
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@@ -322,7 +322,7 @@ void AskExitToGameMenu()
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ShowQuery(
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STR_ABANDON_GAME_CAPTION,
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(_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_ABANDON_SCENARIO_QUERY,
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NULL,
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nullptr,
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AskExitToGameMenuCallback
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);
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}
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