Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -36,7 +36,7 @@ byte LowestSnowLine();
void ClearSnowLine();
int GetSlopeZInCorner(Slope tileh, Corner corner);
Slope GetFoundationSlope(TileIndex tile, int *z = NULL);
Slope GetFoundationSlope(TileIndex tile, int *z = nullptr);
uint GetPartialPixelZ(int x, int y, Slope corners);
int GetSlopePixelZ(int x, int y);
@@ -62,12 +62,12 @@ static inline int GetSlopePixelZInCorner(Slope tileh, Corner corner)
* If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
*
* @param tile The tile of interest.
* @param z returns the z of the foundation slope. (Can be NULL, if not needed)
* @param z returns the z of the foundation slope. (Can be nullptr, if not needed)
* @return The slope on top of the foundation.
*/
static inline Slope GetFoundationPixelSlope(TileIndex tile, int *z)
{
assert(z != NULL);
assert(z != nullptr);
Slope s = GetFoundationSlope(tile, z);
*z *= TILE_HEIGHT;
return s;
@@ -117,7 +117,7 @@ static inline Point InverseRemapCoords(int x, int y)
return pt;
}
Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = NULL);
Point InverseRemapCoords2(int x, int y, bool clamp_to_map = false, bool *clamped = nullptr);
uint ApplyFoundationToSlope(Foundation f, Slope *s);
/**