Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -39,7 +39,7 @@ struct MixerChannel {
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static MixerChannel _channels[8];
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static uint32 _play_rate = 11025;
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static uint32 _max_size = UINT_MAX;
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static MxStreamCallback _music_stream = NULL;
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static MxStreamCallback _music_stream = nullptr;
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/**
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* The theoretical maximum volume for a single sound sample. Multiple sound
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@@ -175,11 +175,11 @@ MixerChannel *MxAllocateChannel()
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for (mc = _channels; mc != endof(_channels); mc++) {
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if (!mc->active) {
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free(mc->memory);
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mc->memory = NULL;
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mc->memory = nullptr;
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return mc;
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}
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}
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return NULL;
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return nullptr;
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}
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void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, bool is16bit)
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@@ -238,6 +238,6 @@ bool MxInitialize(uint rate)
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{
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_play_rate = rate;
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_max_size = UINT_MAX / _play_rate;
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_music_stream = NULL; /* rate may have changed, any music source is now invalid */
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_music_stream = nullptr; /* rate may have changed, any music source is now invalid */
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return true;
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}
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