Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -24,7 +24,7 @@
*/
NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
NetworkSocketHandler(),
packet_queue(NULL), packet_recv(NULL),
packet_queue(nullptr), packet_recv(nullptr),
sock(s), writable(false)
{
}
@@ -43,13 +43,13 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
NetworkSocketHandler::CloseConnection(error);
/* Free all pending and partially received packets */
while (this->packet_queue != NULL) {
while (this->packet_queue != nullptr) {
Packet *p = this->packet_queue->next;
delete this->packet_queue;
this->packet_queue = p;
}
delete this->packet_recv;
this->packet_recv = NULL;
this->packet_recv = nullptr;
return NETWORK_RECV_STATUS_OKAY;
}
@@ -63,7 +63,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
{
Packet *p;
assert(packet != NULL);
assert(packet != nullptr);
packet->PrepareToSend();
@@ -74,12 +74,12 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
/* Locate last packet buffered for the client */
p = this->packet_queue;
if (p == NULL) {
if (p == nullptr) {
/* No packets yet */
this->packet_queue = packet;
} else {
/* Skip to the last packet */
while (p->next != NULL) p = p->next;
while (p->next != nullptr) p = p->next;
p->next = packet;
}
}
@@ -104,7 +104,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
if (!this->IsConnected()) return SPS_CLOSED;
p = this->packet_queue;
while (p != NULL) {
while (p != nullptr) {
res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
if (res == -1) {
int err = GET_LAST_ERROR();
@@ -142,15 +142,15 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
/**
* Receives a packet for the given client
* @return The received packet (or NULL when it didn't receive one)
* @return The received packet (or nullptr when it didn't receive one)
*/
Packet *NetworkTCPSocketHandler::ReceivePacket()
{
ssize_t res;
if (!this->IsConnected()) return NULL;
if (!this->IsConnected()) return nullptr;
if (this->packet_recv == NULL) {
if (this->packet_recv == nullptr) {
this->packet_recv = new Packet(this);
}
@@ -167,15 +167,15 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
/* Something went wrong... (104 is connection reset by peer) */
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
this->CloseConnection();
return NULL;
return nullptr;
}
/* Connection would block, so stop for now */
return NULL;
return nullptr;
}
if (res == 0) {
/* Client/server has left */
this->CloseConnection();
return NULL;
return nullptr;
}
p->pos += res;
}
@@ -185,7 +185,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
if (p->size > SEND_MTU) {
this->CloseConnection();
return NULL;
return nullptr;
}
}
@@ -198,22 +198,22 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
/* Something went wrong... (104 is connection reset by peer) */
if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
this->CloseConnection();
return NULL;
return nullptr;
}
/* Connection would block */
return NULL;
return nullptr;
}
if (res == 0) {
/* Client/server has left */
this->CloseConnection();
return NULL;
return nullptr;
}
p->pos += res;
}
/* Prepare for receiving a new packet */
this->packet_recv = NULL;
this->packet_recv = nullptr;
p->PrepareToRead();
return p;
@@ -236,7 +236,7 @@ bool NetworkTCPSocketHandler::CanSendReceive()
FD_SET(this->sock, &write_fd);
tv.tv_sec = tv.tv_usec = 0; // don't block at all.
if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false;
if (select(FD_SETSIZE, &read_fd, &write_fd, nullptr, &tv) < 0) return false;
this->writable = !!FD_ISSET(this->sock, &write_fd);
return FD_ISSET(this->sock, &read_fd) != 0;