Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -24,7 +24,7 @@
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*/
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NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
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NetworkSocketHandler(),
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packet_queue(NULL), packet_recv(NULL),
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packet_queue(nullptr), packet_recv(nullptr),
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sock(s), writable(false)
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{
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}
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@@ -43,13 +43,13 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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NetworkSocketHandler::CloseConnection(error);
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/* Free all pending and partially received packets */
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while (this->packet_queue != NULL) {
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while (this->packet_queue != nullptr) {
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Packet *p = this->packet_queue->next;
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delete this->packet_queue;
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this->packet_queue = p;
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}
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delete this->packet_recv;
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this->packet_recv = NULL;
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this->packet_recv = nullptr;
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -63,7 +63,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
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void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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{
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Packet *p;
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assert(packet != NULL);
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assert(packet != nullptr);
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packet->PrepareToSend();
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@@ -74,12 +74,12 @@ void NetworkTCPSocketHandler::SendPacket(Packet *packet)
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/* Locate last packet buffered for the client */
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p = this->packet_queue;
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if (p == NULL) {
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if (p == nullptr) {
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/* No packets yet */
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this->packet_queue = packet;
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} else {
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/* Skip to the last packet */
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while (p->next != NULL) p = p->next;
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while (p->next != nullptr) p = p->next;
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p->next = packet;
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}
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}
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@@ -104,7 +104,7 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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if (!this->IsConnected()) return SPS_CLOSED;
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p = this->packet_queue;
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while (p != NULL) {
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while (p != nullptr) {
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res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
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if (res == -1) {
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int err = GET_LAST_ERROR();
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@@ -142,15 +142,15 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
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/**
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* Receives a packet for the given client
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* @return The received packet (or NULL when it didn't receive one)
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* @return The received packet (or nullptr when it didn't receive one)
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*/
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Packet *NetworkTCPSocketHandler::ReceivePacket()
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{
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ssize_t res;
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if (!this->IsConnected()) return NULL;
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if (!this->IsConnected()) return nullptr;
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if (this->packet_recv == NULL) {
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if (this->packet_recv == nullptr) {
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this->packet_recv = new Packet(this);
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}
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@@ -167,15 +167,15 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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this->CloseConnection();
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return NULL;
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return nullptr;
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}
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/* Connection would block, so stop for now */
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return NULL;
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return nullptr;
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}
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if (res == 0) {
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/* Client/server has left */
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this->CloseConnection();
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return NULL;
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return nullptr;
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}
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p->pos += res;
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}
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@@ -185,7 +185,7 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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if (p->size > SEND_MTU) {
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this->CloseConnection();
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return NULL;
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return nullptr;
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}
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}
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@@ -198,22 +198,22 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
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/* Something went wrong... (104 is connection reset by peer) */
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if (err != 104) DEBUG(net, 0, "recv failed with error %d", err);
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this->CloseConnection();
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return NULL;
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return nullptr;
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}
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/* Connection would block */
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return NULL;
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return nullptr;
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}
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if (res == 0) {
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/* Client/server has left */
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this->CloseConnection();
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return NULL;
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return nullptr;
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}
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p->pos += res;
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}
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/* Prepare for receiving a new packet */
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this->packet_recv = NULL;
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this->packet_recv = nullptr;
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p->PrepareToRead();
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return p;
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@@ -236,7 +236,7 @@ bool NetworkTCPSocketHandler::CanSendReceive()
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FD_SET(this->sock, &write_fd);
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tv.tv_sec = tv.tv_usec = 0; // don't block at all.
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if (select(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv) < 0) return false;
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if (select(FD_SETSIZE, &read_fd, &write_fd, nullptr, &tv) < 0) return false;
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this->writable = !!FD_ISSET(this->sock, &write_fd);
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return FD_ISSET(this->sock, &read_fd) != 0;
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