Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -130,12 +130,12 @@ struct CommandPacket;
/** A queue of CommandPackets. */
class CommandQueue {
CommandPacket *first; ///< The first packet in the queue.
CommandPacket *last; ///< The last packet in the queue; only valid when first != NULL.
CommandPacket *last; ///< The last packet in the queue; only valid when first != nullptr.
uint count; ///< The number of items in the queue.
public:
/** Initialise the command queue. */
CommandQueue() : first(NULL), last(NULL), count(0) {}
CommandQueue() : first(nullptr), last(nullptr), count(0) {}
/** Clear the command queue. */
~CommandQueue() { this->Free(); }
void Append(CommandPacket *p);
@@ -537,7 +537,7 @@ public:
*/
inline void SetInfo(NetworkClientInfo *info)
{
assert(info != NULL && this->info == NULL);
assert(info != nullptr && this->info == nullptr);
this->info = info;
}