Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -229,7 +229,7 @@ protected:
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*/
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virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
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public:
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NetworkUDPSocketHandler(NetworkAddressList *bind = NULL);
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NetworkUDPSocketHandler(NetworkAddressList *bind = nullptr);
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/** On destructing of this class, the socket needs to be closed */
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virtual ~NetworkUDPSocketHandler() { this->Close(); }
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