Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -108,7 +108,7 @@ struct CanalResolverObject : public ResolverObject {
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/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->num_loaded == 0) return NULL;
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if (group->num_loaded == 0) return nullptr;
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return group->loaded[0];
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}
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@@ -138,7 +138,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
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{
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CanalResolverObject object(feature, tile);
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const SpriteGroup *group = object.Resolve();
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if (group == NULL) return 0;
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if (group == nullptr) return 0;
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return group->GetResult();
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}
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