Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -108,7 +108,7 @@ struct CanalResolverObject : public ResolverObject {
/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->num_loaded == 0) return NULL;
if (group->num_loaded == 0) return nullptr;
return group->loaded[0];
}
@@ -138,7 +138,7 @@ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile)
{
CanalResolverObject object(feature, tile);
const SpriteGroup *group = object.Resolve();
if (group == NULL) return 0;
if (group == nullptr) return 0;
return group->GetResult();
}