Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -29,7 +29,7 @@ struct CargoResolverObject : public ResolverObject {
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if (group->num_loaded > 0) return group->loaded[0];
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if (group->num_loading > 0) return group->loading[0];
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return NULL;
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return nullptr;
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}
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/**
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@@ -54,7 +54,7 @@ SpriteID GetCustomCargoSprite(const CargoSpec *cs)
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{
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CargoResolverObject object(cs);
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const SpriteGroup *group = object.Resolve();
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if (group == NULL) return 0;
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if (group == nullptr) return 0;
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return group->GetResult();
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}
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