Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -43,7 +43,7 @@ struct IndustriesScopeResolver : public ScopeResolver {
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/** Resolver for industries. */
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struct IndustriesResolverObject : public ResolverObject {
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IndustriesScopeResolver industries_scope; ///< Scope resolver for the industry.
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TownScopeResolver *town_scope; ///< Scope resolver for the associated town (if needed and available, else \c NULL).
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TownScopeResolver *town_scope; ///< Scope resolver for the associated town (if needed and available, else \c nullptr).
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IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
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CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
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@@ -57,7 +57,7 @@ struct IndustriesResolverObject : public ResolverObject {
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case VSG_SCOPE_SELF: return &industries_scope;
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case VSG_SCOPE_PARENT: {
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TownScopeResolver *tsr = this->GetTown();
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if (tsr != NULL) return tsr;
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if (tsr != nullptr) return tsr;
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}
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FALLTHROUGH;
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