Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -316,13 +316,13 @@ struct ScopeResolver {
struct ResolverObject {
/**
* Resolver constructor.
* @param grffile NewGRF file associated with the object (or \c NULL if none).
* @param grffile NewGRF file associated with the object (or \c nullptr if none).
* @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
* @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
* @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
*/
ResolverObject(const GRFFile *grffile, CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0)
: default_scope(*this), callback(callback), callback_param1(callback_param1), callback_param2(callback_param2), grffile(grffile), root_spritegroup(NULL)
: default_scope(*this), callback(callback), callback_param1(callback_param1), callback_param2(callback_param2), grffile(grffile), root_spritegroup(nullptr)
{
this->ResetState();
}
@@ -360,7 +360,7 @@ struct ResolverObject {
uint16 ResolveCallback()
{
const SpriteGroup *result = Resolve();
return result != NULL ? result->GetCallbackResult() : CALLBACK_FAILED;
return result != nullptr ? result->GetCallbackResult() : CALLBACK_FAILED;
}
virtual const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const;