Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -37,7 +37,7 @@ void BinaryHeap::Clear(bool free_values)
uint j;
for (i = 0; i < this->blocks; i++) {
if (this->elements[i] == NULL) {
if (this->elements[i] == nullptr) {
/* No more allocated blocks */
break;
}
@@ -55,7 +55,7 @@ void BinaryHeap::Clear(bool free_values)
if (i != 0) {
/* Leave the first block of memory alone */
free(this->elements[i]);
this->elements[i] = NULL;
this->elements[i] = nullptr;
}
}
this->size = 0;
@@ -73,7 +73,7 @@ void BinaryHeap::Free(bool free_values)
this->Clear(free_values);
for (i = 0; i < this->blocks; i++) {
if (this->elements[i] == NULL) break;
if (this->elements[i] == nullptr) break;
free(this->elements[i]);
}
free(this->elements);
@@ -88,7 +88,7 @@ bool BinaryHeap::Push(void *item, int priority)
if (this->size == this->max_size) return false;
assert(this->size < this->max_size);
if (this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
if (this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] == nullptr) {
/* The currently allocated blocks are full, allocate a new one */
assert((this->size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
@@ -195,7 +195,7 @@ void *BinaryHeap::Pop()
{
void *result;
if (this->size == 0) return NULL;
if (this->size == 0) return nullptr;
/* The best item is always on top, so give that as result */
result = this->GetElement(1).item;
@@ -264,7 +264,7 @@ void Hash::Delete(bool free_values)
/* Free the first value */
if (free_values) free(this->buckets[i].value);
node = this->buckets[i].next;
while (node != NULL) {
while (node != nullptr) {
HashNode *prev = node;
node = node->next;
@@ -296,7 +296,7 @@ void Hash::PrintStatistics() const
const HashNode *node;
used_buckets++;
for (node = &this->buckets[i]; node != NULL; node = node->next) collision++;
for (node = &this->buckets[i]; node != nullptr; node = node->next) collision++;
if (collision > max_collision) max_collision = collision;
}
if (collision >= lengthof(usage)) collision = lengthof(usage) - 1;
@@ -351,7 +351,7 @@ void Hash::Clear(bool free_values)
/* Free the first value */
if (free_values) free(this->buckets[i].value);
node = this->buckets[i].next;
while (node != NULL) {
while (node != nullptr) {
HashNode *prev = node;
node = node->next;
@@ -365,32 +365,32 @@ void Hash::Clear(bool free_values)
/**
* Finds the node that that saves this key pair. If it is not
* found, returns NULL. If it is found, *prev is set to the
* found, returns nullptr. If it is found, *prev is set to the
* node before the one found, or if the node found was the first in the bucket
* to NULL. If it is not found, *prev is set to the last HashNode in the
* bucket, or NULL if it is empty. prev can also be NULL, in which case it is
* to nullptr. If it is not found, *prev is set to the last HashNode in the
* bucket, or nullptr if it is empty. prev can also be nullptr, in which case it is
* not used for output.
*/
HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const
{
uint hash = this->hash(key1, key2);
HashNode *result = NULL;
HashNode *result = nullptr;
/* Check if the bucket is empty */
if (!this->buckets_in_use[hash]) {
if (prev_out != NULL) *prev_out = NULL;
result = NULL;
if (prev_out != nullptr) *prev_out = nullptr;
result = nullptr;
/* Check the first node specially */
} else if (this->buckets[hash].key1 == key1 && this->buckets[hash].key2 == key2) {
/* Save the value */
result = this->buckets + hash;
if (prev_out != NULL) *prev_out = NULL;
if (prev_out != nullptr) *prev_out = nullptr;
/* Check all other nodes */
} else {
HashNode *prev = this->buckets + hash;
HashNode *node;
for (node = prev->next; node != NULL; node = node->next) {
for (node = prev->next; node != nullptr; node = node->next) {
if (node->key1 == key1 && node->key2 == key2) {
/* Found it */
result = node;
@@ -398,14 +398,14 @@ HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const
}
prev = node;
}
if (prev_out != NULL) *prev_out = prev;
if (prev_out != nullptr) *prev_out = prev;
}
return result;
}
/**
* Deletes the value with the specified key pair from the hash and returns
* that value. Returns NULL when the value was not present. The value returned
* that value. Returns nullptr when the value was not present. The value returned
* is _not_ free()'d!
*/
void *Hash::DeleteValue(uint key1, uint key2)
@@ -414,15 +414,15 @@ void *Hash::DeleteValue(uint key1, uint key2)
HashNode *prev; // Used as output var for below function call
HashNode *node = this->FindNode(key1, key2, &prev);
if (node == NULL) {
if (node == nullptr) {
/* not found */
result = NULL;
} else if (prev == NULL) {
result = nullptr;
} else if (prev == nullptr) {
/* It is in the first node, we can't free that one, so we free
* the next one instead (if there is any)*/
/* Save the value */
result = node->value;
if (node->next != NULL) {
if (node->next != nullptr) {
HashNode *next = node->next;
/* Copy the second to the first */
*node = *next;
@@ -443,20 +443,20 @@ void *Hash::DeleteValue(uint key1, uint key2)
/* Free the node */
free(node);
}
if (result != NULL) this->size--;
if (result != nullptr) this->size--;
return result;
}
/**
* Sets the value associated with the given key pair to the given value.
* Returns the old value if the value was replaced, NULL when it was not yet present.
* Returns the old value if the value was replaced, nullptr when it was not yet present.
*/
void *Hash::Set(uint key1, uint key2, void *value)
{
HashNode *prev;
HashNode *node = this->FindNode(key1, key2, &prev);
if (node != NULL) {
if (node != nullptr) {
/* Found it */
void *result = node->value;
@@ -464,7 +464,7 @@ void *Hash::Set(uint key1, uint key2, void *value)
return result;
}
/* It is not yet present, let's add it */
if (prev == NULL) {
if (prev == nullptr) {
/* The bucket is still empty */
uint hash = this->hash(key1, key2);
this->buckets_in_use[hash] = true;
@@ -474,21 +474,21 @@ void *Hash::Set(uint key1, uint key2, void *value)
node = MallocT<HashNode>(1);
prev->next = node;
}
node->next = NULL;
node->next = nullptr;
node->key1 = key1;
node->key2 = key2;
node->value = value;
this->size++;
return NULL;
return nullptr;
}
/**
* Gets the value associated with the given key pair, or NULL when it is not
* Gets the value associated with the given key pair, or nullptr when it is not
* present.
*/
void *Hash::Get(uint key1, uint key2) const
{
HashNode *node = this->FindNode(key1, key2, NULL);
HashNode *node = this->FindNode(key1, key2, nullptr);
return (node != NULL) ? node->value : NULL;
return (node != nullptr) ? node->value : nullptr;
}