Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -37,7 +37,7 @@ void BinaryHeap::Clear(bool free_values)
|
||||
uint j;
|
||||
|
||||
for (i = 0; i < this->blocks; i++) {
|
||||
if (this->elements[i] == NULL) {
|
||||
if (this->elements[i] == nullptr) {
|
||||
/* No more allocated blocks */
|
||||
break;
|
||||
}
|
||||
@@ -55,7 +55,7 @@ void BinaryHeap::Clear(bool free_values)
|
||||
if (i != 0) {
|
||||
/* Leave the first block of memory alone */
|
||||
free(this->elements[i]);
|
||||
this->elements[i] = NULL;
|
||||
this->elements[i] = nullptr;
|
||||
}
|
||||
}
|
||||
this->size = 0;
|
||||
@@ -73,7 +73,7 @@ void BinaryHeap::Free(bool free_values)
|
||||
|
||||
this->Clear(free_values);
|
||||
for (i = 0; i < this->blocks; i++) {
|
||||
if (this->elements[i] == NULL) break;
|
||||
if (this->elements[i] == nullptr) break;
|
||||
free(this->elements[i]);
|
||||
}
|
||||
free(this->elements);
|
||||
@@ -88,7 +88,7 @@ bool BinaryHeap::Push(void *item, int priority)
|
||||
if (this->size == this->max_size) return false;
|
||||
assert(this->size < this->max_size);
|
||||
|
||||
if (this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) {
|
||||
if (this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] == nullptr) {
|
||||
/* The currently allocated blocks are full, allocate a new one */
|
||||
assert((this->size & BINARY_HEAP_BLOCKSIZE_MASK) == 0);
|
||||
this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT<BinaryHeapNode>(BINARY_HEAP_BLOCKSIZE);
|
||||
@@ -195,7 +195,7 @@ void *BinaryHeap::Pop()
|
||||
{
|
||||
void *result;
|
||||
|
||||
if (this->size == 0) return NULL;
|
||||
if (this->size == 0) return nullptr;
|
||||
|
||||
/* The best item is always on top, so give that as result */
|
||||
result = this->GetElement(1).item;
|
||||
@@ -264,7 +264,7 @@ void Hash::Delete(bool free_values)
|
||||
/* Free the first value */
|
||||
if (free_values) free(this->buckets[i].value);
|
||||
node = this->buckets[i].next;
|
||||
while (node != NULL) {
|
||||
while (node != nullptr) {
|
||||
HashNode *prev = node;
|
||||
|
||||
node = node->next;
|
||||
@@ -296,7 +296,7 @@ void Hash::PrintStatistics() const
|
||||
const HashNode *node;
|
||||
|
||||
used_buckets++;
|
||||
for (node = &this->buckets[i]; node != NULL; node = node->next) collision++;
|
||||
for (node = &this->buckets[i]; node != nullptr; node = node->next) collision++;
|
||||
if (collision > max_collision) max_collision = collision;
|
||||
}
|
||||
if (collision >= lengthof(usage)) collision = lengthof(usage) - 1;
|
||||
@@ -351,7 +351,7 @@ void Hash::Clear(bool free_values)
|
||||
/* Free the first value */
|
||||
if (free_values) free(this->buckets[i].value);
|
||||
node = this->buckets[i].next;
|
||||
while (node != NULL) {
|
||||
while (node != nullptr) {
|
||||
HashNode *prev = node;
|
||||
|
||||
node = node->next;
|
||||
@@ -365,32 +365,32 @@ void Hash::Clear(bool free_values)
|
||||
|
||||
/**
|
||||
* Finds the node that that saves this key pair. If it is not
|
||||
* found, returns NULL. If it is found, *prev is set to the
|
||||
* found, returns nullptr. If it is found, *prev is set to the
|
||||
* node before the one found, or if the node found was the first in the bucket
|
||||
* to NULL. If it is not found, *prev is set to the last HashNode in the
|
||||
* bucket, or NULL if it is empty. prev can also be NULL, in which case it is
|
||||
* to nullptr. If it is not found, *prev is set to the last HashNode in the
|
||||
* bucket, or nullptr if it is empty. prev can also be nullptr, in which case it is
|
||||
* not used for output.
|
||||
*/
|
||||
HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const
|
||||
{
|
||||
uint hash = this->hash(key1, key2);
|
||||
HashNode *result = NULL;
|
||||
HashNode *result = nullptr;
|
||||
|
||||
/* Check if the bucket is empty */
|
||||
if (!this->buckets_in_use[hash]) {
|
||||
if (prev_out != NULL) *prev_out = NULL;
|
||||
result = NULL;
|
||||
if (prev_out != nullptr) *prev_out = nullptr;
|
||||
result = nullptr;
|
||||
/* Check the first node specially */
|
||||
} else if (this->buckets[hash].key1 == key1 && this->buckets[hash].key2 == key2) {
|
||||
/* Save the value */
|
||||
result = this->buckets + hash;
|
||||
if (prev_out != NULL) *prev_out = NULL;
|
||||
if (prev_out != nullptr) *prev_out = nullptr;
|
||||
/* Check all other nodes */
|
||||
} else {
|
||||
HashNode *prev = this->buckets + hash;
|
||||
HashNode *node;
|
||||
|
||||
for (node = prev->next; node != NULL; node = node->next) {
|
||||
for (node = prev->next; node != nullptr; node = node->next) {
|
||||
if (node->key1 == key1 && node->key2 == key2) {
|
||||
/* Found it */
|
||||
result = node;
|
||||
@@ -398,14 +398,14 @@ HashNode *Hash::FindNode(uint key1, uint key2, HashNode** prev_out) const
|
||||
}
|
||||
prev = node;
|
||||
}
|
||||
if (prev_out != NULL) *prev_out = prev;
|
||||
if (prev_out != nullptr) *prev_out = prev;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes the value with the specified key pair from the hash and returns
|
||||
* that value. Returns NULL when the value was not present. The value returned
|
||||
* that value. Returns nullptr when the value was not present. The value returned
|
||||
* is _not_ free()'d!
|
||||
*/
|
||||
void *Hash::DeleteValue(uint key1, uint key2)
|
||||
@@ -414,15 +414,15 @@ void *Hash::DeleteValue(uint key1, uint key2)
|
||||
HashNode *prev; // Used as output var for below function call
|
||||
HashNode *node = this->FindNode(key1, key2, &prev);
|
||||
|
||||
if (node == NULL) {
|
||||
if (node == nullptr) {
|
||||
/* not found */
|
||||
result = NULL;
|
||||
} else if (prev == NULL) {
|
||||
result = nullptr;
|
||||
} else if (prev == nullptr) {
|
||||
/* It is in the first node, we can't free that one, so we free
|
||||
* the next one instead (if there is any)*/
|
||||
/* Save the value */
|
||||
result = node->value;
|
||||
if (node->next != NULL) {
|
||||
if (node->next != nullptr) {
|
||||
HashNode *next = node->next;
|
||||
/* Copy the second to the first */
|
||||
*node = *next;
|
||||
@@ -443,20 +443,20 @@ void *Hash::DeleteValue(uint key1, uint key2)
|
||||
/* Free the node */
|
||||
free(node);
|
||||
}
|
||||
if (result != NULL) this->size--;
|
||||
if (result != nullptr) this->size--;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the value associated with the given key pair to the given value.
|
||||
* Returns the old value if the value was replaced, NULL when it was not yet present.
|
||||
* Returns the old value if the value was replaced, nullptr when it was not yet present.
|
||||
*/
|
||||
void *Hash::Set(uint key1, uint key2, void *value)
|
||||
{
|
||||
HashNode *prev;
|
||||
HashNode *node = this->FindNode(key1, key2, &prev);
|
||||
|
||||
if (node != NULL) {
|
||||
if (node != nullptr) {
|
||||
/* Found it */
|
||||
void *result = node->value;
|
||||
|
||||
@@ -464,7 +464,7 @@ void *Hash::Set(uint key1, uint key2, void *value)
|
||||
return result;
|
||||
}
|
||||
/* It is not yet present, let's add it */
|
||||
if (prev == NULL) {
|
||||
if (prev == nullptr) {
|
||||
/* The bucket is still empty */
|
||||
uint hash = this->hash(key1, key2);
|
||||
this->buckets_in_use[hash] = true;
|
||||
@@ -474,21 +474,21 @@ void *Hash::Set(uint key1, uint key2, void *value)
|
||||
node = MallocT<HashNode>(1);
|
||||
prev->next = node;
|
||||
}
|
||||
node->next = NULL;
|
||||
node->next = nullptr;
|
||||
node->key1 = key1;
|
||||
node->key2 = key2;
|
||||
node->value = value;
|
||||
this->size++;
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the value associated with the given key pair, or NULL when it is not
|
||||
* Gets the value associated with the given key pair, or nullptr when it is not
|
||||
* present.
|
||||
*/
|
||||
void *Hash::Get(uint key1, uint key2) const
|
||||
{
|
||||
HashNode *node = this->FindNode(key1, key2, NULL);
|
||||
HashNode *node = this->FindNode(key1, key2, nullptr);
|
||||
|
||||
return (node != NULL) ? node->value : NULL;
|
||||
return (node != nullptr) ? node->value : nullptr;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user