Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -89,13 +89,13 @@ public:
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
Node *pNode = pf.GetBestNode();
if (pNode != NULL) {
if (pNode != nullptr) {
uint steps = 0;
for (Node *n = pNode; n->m_parent != NULL; n = n->m_parent) steps++;
for (Node *n = pNode; n->m_parent != nullptr; n = n->m_parent) steps++;
/* walk through the path back to the origin */
Node *pPrevNode = NULL;
while (pNode->m_parent != NULL) {
Node *pPrevNode = nullptr;
while (pNode->m_parent != nullptr) {
steps--;
if (steps > 0 && steps < YAPF_SHIP_PATH_CACHE_LENGTH) {
TrackdirByte td;
@@ -138,11 +138,11 @@ public:
if (!pf.FindPath(v)) return false;
Node *pNode = pf.GetBestNode();
if (pNode == NULL) return false;
if (pNode == nullptr) return false;
/* path was found
* walk through the path back to the origin */
while (pNode->m_parent != NULL) {
while (pNode->m_parent != nullptr) {
pNode = pNode->m_parent;
}