Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:

committed by
Michael Lutz

parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -53,7 +53,7 @@ static void SaveReal_AIPL(int *index_ptr)
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_ai_saveload_settings[0] = '\0';
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config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));
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SlObject(NULL, _ai_company);
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SlObject(nullptr, _ai_company);
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/* If the AI was active, store his data too */
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if (Company::IsValidAiID(index)) AI::Save(index);
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}
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@@ -62,7 +62,7 @@ static void Load_AIPL()
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{
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/* Free all current data */
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(NULL);
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AIConfig::GetConfig(c, AIConfig::SSS_FORCE_GAME)->Change(nullptr);
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}
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CompanyID index;
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@@ -71,7 +71,7 @@ static void Load_AIPL()
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_ai_saveload_is_random = 0;
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_ai_saveload_version = -1;
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SlObject(NULL, _ai_company);
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SlObject(nullptr, _ai_company);
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if (_networking && !_network_server) {
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if (Company::IsValidAiID(index)) AIInstance::LoadEmpty();
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@@ -81,7 +81,7 @@ static void Load_AIPL()
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AIConfig *config = AIConfig::GetConfig(index, AIConfig::SSS_FORCE_GAME);
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if (StrEmpty(_ai_saveload_name)) {
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/* A random AI. */
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config->Change(NULL, -1, false, true);
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config->Change(nullptr, -1, false, true);
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} else {
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config->Change(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
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if (!config->HasScript()) {
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@@ -125,5 +125,5 @@ static void Save_AIPL()
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}
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extern const ChunkHandler _ai_chunk_handlers[] = {
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{ 'AIPL', Save_AIPL, Load_AIPL, NULL, NULL, CH_ARRAY | CH_LAST},
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{ 'AIPL', Save_AIPL, Load_AIPL, nullptr, nullptr, CH_ARRAY | CH_LAST},
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};
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